Skip to main content

ACW historical battles with Hordes of the Things (HOTT)

In this variant I wanted to capture three things that in my opinion represent ACW fighting well. There are of course other views, but these are fairly standard:

  • At the onset there was a mish-mash of different weapons that evolved during the war. Later on the rifled musket became dominant. The Union tended to have better muskets.
  • Cavalry could fight dismounted. Charges were less frequent.  Confederate cavalry was better until the balance changed later in the war.
  • Lurkers should be given a more skirmishing role (they can shoot).  I use some deployment rules that avoid the effect of skirmishers “teleporting” behind enemy lines and popping up in a forest or BUA. Ambushes are still possible but risky.

 DOWNLOAD HERE 




Comments

Popular posts from this blog

Napoleonic Battlerep with Hordes of the Things

Today I tested my HoTT Napoleonic variant playing a battle of French Vs British with Wofun 18mm miniatures. I used the Solo Tactical Engine uploaded by David Lemon to the file section of the DBA & HOTT Wargaming FB group. It worked great! Before the battle, poor scouting only revealed to the French the presence of  Highlanders in the village. Napoleon deploys with a strong center of  veterans wearing dustcoasts.   ... and a battery strategically placed on the heights.  Wellington chooses a mixed center, allied infantry stiffened by the thin red line... ...and close artillery support... ...which he directs personally. The battle rages on!! Specially in the center and the French right. On the left, conscript units on both sides just stare at each other, The French veterans advance and do not waver when battered by cannon fire. On the British left, 1st Foot infantry advances with Dragoons in close support. The chaps of the 1st Foot face and repel an ambush from v...

How to run solo 6 nations campaigns

 Since DBA 1.0, the rules include a very cool six nations campaign system with provisions for sieges, alliances, reserves, detachments, hidden placement of field armies, etc. The campaign rules can be downloaded for free from the History of WARGAMES RESEARCH GROUP website. This system also appeared alongside the HOTT fantasy rules. After the following map I will list 3 solo engines that have been published for this campaign system to automatically drive the non-player nations.  * Programmed Leaders for DBA Campaigns: an article by P.J. Raper that was published in Wargames Illustrated 84. It uses personalities to automate the decisions of non-player factions. * Programmed Nations in DBA Campaigns. An adaptation of the preceding article. It can be downloaded from HERE . * Solo DBA Campaigning by Ian Duncan. A different system  that uses a deck of cards to control non-player factions. It's the one I will use for my campaign. It was published in Lone Warrior #110. It may be f...

Peninsular War variant for 'The Men Who Would Be Kings'

Reading about the Peninsular War, I had the idea that the “pop-up and slink away” style of Mr. Babbage would suit the ambushing tactics of a guerrilla centric Allied Army. So I wrote these army lists that do not change any base rule, except if you use Lancers (which is optional anyway). Of course, you can play it with a friend if you wish. This is a variant for The Men Who Would Be Kings' by Osprey Wargames. DOWNLOAD HERE