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Classic Traveller B/X

This will be a heresy both to Classic Traveller and B/X fans, but bear with me for a little while because it's just a fun reskin. STEP 1 . Roll a character using Classic Traveller Character generator as written. STEP 2 . Convert the characteristics of the rolled character to B/X in a straightforward manner: STR > STR +2 INT > INT +2 WIS > EDU +2 DEX > DEX +2 CON > END +2 CHR > SOC +2 The rolled skill levels become old-school Saving Throws Modifiers , to be used only in tight spots, after a string of bad decisions or really unfortunate outcomes. They are rolled when there is something critical on the line and everything is SNAFU. The base saving throw for an unskilled character is 10 (pure luck). Example: a Pilot-2 rolls against a Piloting Saving Throw of 8 in tight spots (10-2) . Ignore other B/X saving throws except against spells (becomes against psionics). Psionic characters use the spells from B/X. STEP 3 . Pick a Classic Traveller B/X class f...

Western battlerep - Assault on the School for Wayward Girls

I wanted to test a ruleset from the classic magazine The Courier called Showdown (n. 71, 1996). These Old West skirmish rules were designed by Samuel D. Campbell and, in short, they are amazing. More on how they work after the battlerep.   Father Morrison and Miss Brodie, the schoolmaster, flank one of the most 'advanced' pupils, Tress Hollister. They have rushed to the entrance arms in hand. The school is next to the ruins of and old hacienda This evening they sense something ominous out there Three ne'er-do-wells are near the grounds. 'Graybeard', 'Whitebeard' and 'The Deserter' Do they intend to drag the girls back to the darkness of Saloons? In this game I just control Tress Hollister. The other figures, friends and foes, are managed by the rules solo system Miss Brodie, though severely wounded, kills Graybeard. No one messes with her protegees.  Tress is behind cover, but she is rushed by The Deserter He fires point blank and wounds her Father ...

Simple 3 Sectors/4 postures Solo System

  Divide the terrain (and thus the mechanical opponent army) in 3 sectors (usually this will be right, centre and left). Draw a card for each sector and place them outside the mat, next to the opponent baseline as a reminder and guideline for its actions.      SPADES: Defensive posture, reorganize (fallback even), do not help adjacent sectors. Mnemonic: spades are used to dig-in. HEARTS: Defensive posture and, if needed, help adjacent sectors by transferring units there*. Mnemonic: these comrades-in-arms have a heart of gold. DIAMONDS: Probing posture, measured attack. Help an adjacent sector with attack orders if the attack is already underway there or more favorable than an attack in this sector. Else attack in this sector (precede the attack with attritional actions). Mnemonic: diamonds cut, but with precision. CLUBS: All-out attack in this sector. Mnemonic: use a heavy club to batter the enemy.  Each mechanical opponent turn roll a die: if a 6 is rolled, ch...

2026 Wargaming Resolutions

 * Get my Napoleon in Egypt Campaign going. I've got the campaign map hanged on the wall (see below) plus enough Wofun miniatures for the French, British, Mamelukes and the two Ottoman factions. What am I waiting for? The Directory is not happy with this delay in launching the expedition. Stop studying the map at the Topographical Bureau and get to sea!! * Paint enough  Black Powder Epic Battles  strips to have at least 9 units for the French and 9 for the British. * Consolidate all my house-rules for Simplicity in Practice in a document (I love this ruleset! Pure alchemy achieved by distillation by Neil Thomas). * Maybe? get into naval wargaming in the Napoleonic Era. I have been looking at old rulesets that appeared in MWAN such as As per Margin  by Aelred Glidden (MWAN 109), and the simple rules in Donald Featherstone's Naval War Games by the likes of Tony Bath. Also very tempted by the idea of converting the SPI boardgame Fighting Sail (1981) to t...

Firing uphill? Interesting modifier from a 90s ruleset.

 My Christmas game used Simplicity in practice by Neil Thomas on a 2'x2' mat. Rules mostly as written and two Wofun bases per unit (6 cm wide). A new houserule I used is that if a unit is firing uphill, the target gets to save as if in cover. I got this modifier from an old ACW ruleset called Whipping Bobby Lee (1990), and I think it makes sense given the ballistics of musket and cannon fire. It also encourages taking positions on heights. Nevertheless, it is uncommon to find this modifier in rulesets.

1814... Napoleon activates berserker mode

Today I played a game of 1814: Empire's End , a 2p wargame designed by Eric Walters. During his career in the army,  the designer applied conflict simulation as a teaching tool in the Marine Corps and the Joint Advanced Warfighting Division within the Institute for Defense Analyses. You can read an interview about this approach HERE . This accumulated experience tells in the game. The rules are very simple (it takes 15 mins. to learn them), but conceptually and without unnecessary die-rolls they show a deep understanding of the important factors in Napoleonic warfare: supply lines. stragglers, forced marches, bypassing fortresses when time is a factor, etc.. In short, with just 16 counters and a letter size map, it is one of the most elegant designs about the period one can play. As a bonus, admirers of Napoleon's strategical brilliance playing the french side get to unleash his characteristic one-two punch-and-move maneuvers.             ...

The best Horse & Musket Rules that appeared as magazine articles

In my opinion, these are the best Horse & Musket rules (of those that I've read!) that appeared originally as magazine articles. I rate them mainly for the originality of the ideas presented and playability.  If you have any another favorite, please tell me in the comments. Simplicity in practice by Neil Thomas (Generic Horse and Musket) — Battlegames #23 See Battlereps HERE Showdown  by Samuel D. Campbell (Skirmish ACW, Old West) — The Courier #71. See Battlerep HERE Rules for the mid-eigtheenth century by Stephen Simpson (Jacobite Rebellion, French and Indian war, 7YW) — Wargames Illustrated #75, with scenarios in #134 The rules with no name by Brian Ansell (Skirmish ACW, Old West) — Wargames Illustrated #105, with optional rules in #106, #114. Also published in MWAN #82 Aelred Glidden's Napoleonic Rules (Napoleonic) — MWAN #87 with clarifications in MWAN #106 Victoria Cross by Gerard W. Quinn (Colonial) — MWAN #105 Our Brutal Rules by Chris ...