Before the battle each side chooses 3 out of these 4 actions: scouting, maneuver, reorganization or propaganda. The side that lost the last battle rolls one d6 in each chosen table. The side that won the last battle rolls one d8 in each chosen table. SCOUTING 8 May deploy after knowing the disposition of the enemy 7 May move one terrain piece (even a town) up to 3d6 inches 6 May deploy one unit in forward position (up to 2/3 of the table) 1-5 No effect MANEUVER 8 May have an extra unit in reserve coming from own baseline or flank 7 May have an extra unit in reserve coming from own baseline 6 May deploy one unit in ambush (hidden) 1-5 No effect REORGANIZATION 8 Upgrade one random infantry or cavalry unit to elite 7 Add a skirmish screen to one infantry unit 6 Local guide. One close-order infantry unit can move through rough terrain without penalty 1-5 No effect PROPAGANDA 8 If during the battle a Cavalry charge wipes out an enemy unit, regardless of the result of the...