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WWII Rules by Neil Thomas

 I got 'Wargaming - An Introduction' last week and I've been blow away by the WWII rules contained in this book. This is the best simple-mediumish complexity rules for the period I've seen.  In just 25 pages you get rules, army lists for major combatants and scenarios. The morale rules are a work of genius and you get armor ratings for all the tanks and even rules for paradrops and bicycle infantry. My CRAZY PROJECT for these holidays is doing a conversion of the rules to play them with ASL maps and counters. PS. A common criticism I've seen online about Heavy Weapons (HMG, mortars and anti-tank weapons) being hard to kill fails to account for the fact that they are destroyed with just one hit, so the big save reflects the need to eliminate all the crew.

Battle over Britain series

 Classic dogfight match-up (Spitfire Vs ME-109E) in a game from the Battle over Britain series from Minden Games. Volume 5, Tally Ho! (2018) is the one with more scenarios and it includes the base rules, although I think a re-release is coming named Dogfight! The game models very well the differences between planes with minimal rules overhead. Gary Graber knows his stuff!  As it stands, it is a wonderfully fun and quick 2-player game (especially with the 7 or 13 games campaign).   Tally Ho comes with solitaire rules, but I find them somehow lacking. I am working on alternatives solo rules and this afternoon I had a chance to test them.  

The Fields of Normandy 2

This game belongs to the new crop of solo book/boardgame hybrids championed by designer Mike Lambo and published through Amazon. You get a physical book and then you have to craft a small number of counters that are printed on the last page or downloaded from boardgamegeek.com. In The Fields of Normandy 2 units have much more maneuverability than in the first iteration of the game and it has some very nice additions, like smoke cover, bocage, panzers and, above all, a six linked scenarios campaign. Impressed after the first play.