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Simplicity in ACW

A variant for Simplicity in Practice (Battlegames issue 23) for the American Civil War

FIRING RANGES 

  • Infantry 15 cm
  • Cavalry 10 cm (mounted or dismounted)
  • Artillery 40 cm    

RELUCTANCE TO CLOSE-IN

All infantry and cavalry units that wish to charge must take a test (Elites +1). Roll a d6:

  • 1. Unit advances half way to the target of the charge, stops and fires with 2 dice. There is no melee.
  • 2. Unit advances half way to the target of the charge, stops and the target tests to see if they retreat 10cm (50% chance, 16.66% for elites and units in cover). There is no melee regardless of the result.
  • 3-6 Charge normally

CAVALRY DUAL ROLE

  • Mounted: They act for all purposes as LC in SiP
  • Dismounted: They act for all purposes as LI in SiP, except they cannot interpenetrate.

Movement deduction for mounting/dismounting 5cm. Only one change of status is allowed per turn. They may fire in the turn they dismount but with 2 dice (in successive turns 4 dice).

LIGHT COVER (rail fences, etc) For every score of 5-6 the hit is not registered.

ROLL FOR TACTICAL DOCTRINE OF EACH GENERAL (Optional)

  • 1-3 Old school (Napoleonic): Cavalry can charge COI as in SiP
  • 4-6 Firepower school: Cavalry cannot charge COI (not even on the flank) unless there's a 2 Demoralisation Points difference in favor of Cavalry. i.e. Cavalry has 0 DP and COI 2 DP, or Cavalry has 1 DP and COI 3 DP

All other rules as in Simplicity in Practice 


 

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