A variant for Simplicity in Practice (Battlegames issue 23) for the American Civil War
FIRING RANGES
- Infantry 15 cm
- Cavalry 10 cm (mounted or dismounted)
- Artillery 40 cm
RELUCTANCE TO CLOSE-IN
All infantry and cavalry units that wish to charge must take a test (Elites +1). Roll a d6:
- 1. Unit advances half way to the target of the charge, stops and fires with 2 dice. There is no melee.
- 2. Unit advances half way to the target of the charge, stops and the target tests to see if they retreat 10cm (50% chance, 16.66% for elites and units in cover). There is no melee regardless of the result.
- 3-6 Charge normally
CAVALRY DUAL ROLE
- Mounted: They act for all purposes as LC in SiP
- Dismounted: They act for all purposes as LI in SiP, except they cannot interpenetrate.
Movement deduction for mounting/dismounting 5cm. Only one change of status is allowed per turn. They may fire in the turn they dismount but with 2 dice (in successive turns 4 dice).
LIGHT COVER (rail fences, etc) For every score of 5-6 the hit is not registered.
ROLL FOR TACTICAL DOCTRINE OF EACH GENERAL (Optional)
- 1-3 Old school (Napoleonic): Cavalry can charge COI as in SiP
- 4-6 Firepower school: Cavalry cannot charge COI (not even on the flank) unless there's a 2 Demoralisation Points difference in favor of Cavalry. i.e. Cavalry has 0 DP and COI 2 DP, or Cavalry has 1 DP and COI 3 DP
All other rules as in Simplicity in Practice
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