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Showing posts from December, 2025

2026 Wargaming Resolutions

 * Get my Napoleon in Egypt Campaign going. I've got the campaign map hanged on the wall (see below) plus enough Wofun miniatures for the French, British, Mamelukes and the two Ottoman factions. What am I waiting for? The Directory is not happy with this delay in launching the expedition. Stop studying the map at the Topographical Bureau and get to sea!! * Paint enough  Black Powder Epic Battles  strips to have at least 9 units for the French and 9 for the British. * Consolidate all my house-rules for Simplicity in Practice in a document (I love this ruleset! Pure alchemy achieved by distillation by Neil Thomas). * Maybe? get into naval wargaming in the Napoleonic Era. I have been looking at old rulesets that appeared in MWAN such as As per Margin  by Aelred Glidden (MWAN 109), and the simple rules in Donald Featherstone's Naval War Games by the likes of Tony Bath. Also very tempted by the idea of converting the SPI boardgame Fighting Sail (1981) to t...

Firing uphill? Interesting modifier from a 90s ruleset.

 My Christmas game used Simplicity in practice by Neil Thomas on a 2'x2' mat. Rules mostly as written and two Wofun bases per unit (6 cm wide). A new houserule I used is that if a unit is firing uphill, the target gets to save as if in cover. I got this modifier from an old ACW ruleset called Whipping Bobby Lee (1990), and I think it makes sense given the ballistics of musket and cannon fire. It also encourages taking positions on heights. Nevertheless, it is uncommon to find this modifier in rulesets.

1814... Napoleon activates berserker mode

Today I played a game of 1814: Empire's End , a 2p wargame designed by Eric Walters. During his career in the army,  the designer applied conflict simulation as a teaching tool in the Marine Corps and the Joint Advanced Warfighting Division within the Institute for Defense Analyses. You can read an interview about this approach HERE . This accumulated experience tells in the game. The rules are very simple (it takes 15 mins. to learn them), but conceptually and without unnecessary die-rolls they show a deep understanding of the important factors in Napoleonic warfare: supply lines. stragglers, forced marches, bypassing fortresses when time is a factor, etc.. In short, with just 16 counters and a letter size map, it is one of the most elegant designs about the period one can play. As a bonus, admirers of Napoleon's strategical brilliance playing the french side get to unleash his characteristic one-two punch-and-move maneuvers.             ...