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Showing posts from April, 2025

Five Parsecs From Home (1e) Week 1

Fleeing from the brutal crackdown decreed by governor Mantis on people that are not up on their taxes, our drifters ( see session 0 ) meet in a back alley of the mega-city Nemain. They don't want to be pressed on the local guard to make up for their debt. They read on each others eyes the fear of being at the end of the rope. Sakir, a paranoid and resourceful enforcer tasked by a fringe religious group to scout the galaxy for ancient artifacts, suggests to the pair a temporary refuge. He knows the location of an Ashtari Cult den. After all, they also worship artifacts and their religion is in good terms with Sakir's fringe cult. The other two, agree. Mostly to rest for a while and also for the chance to sample the infamous gasses that the Ashatari inhale to have visions of archeological sites. Sakir Once in the den they relax. Perhaps a little too much. Echo, the quiet and lethal bounty hunter, wrecks a sofa with her power claw while whole-body-shaking enthralled by the drug. A...

Five Parsecs From Home (1e) Campaign (session 0)

Inspired by Shaun's blog I decided to start a Five Parsecs From Home 1st edition campaign. I like this edition because it has less book keeping than the current edition and the FiveCore combat system is suited to my taste. I will use these books: Five Parsecs From Home (1e) FiveCore Skirmish gaming (1e) Every Star an Opportunity supplement for planet descriptions  Scum and Villany for factions because they are quirky and fun Session 0 involved character creation. The group will consist of 3 PC + 1 goon. They meet in the planet Nemain because all three of them are in trouble with the authorities.The randomly generated characters were (from left to right): Echo (a bounty hunter with a Power Claw), Sakir (and ordnance specialist from a religious cult) and Christa (a genetically enhanced hulker modified to have an absurdly strong body). Echo                        Sakir               ...